

THE SERVER CAN AND WILL DELETE FILES IT DOESN’T RECOGNIZE.

Here’s why: For the server, the directory "em5game/data" is just a dump of assets. DO NOT put it in your EMERGENCY 2017 installation directory unless you want to risk data loss.
#EMERGENCY 20 CAMERA MOD PASSWORD#
For example, a server address could be "," where the online editor server instance is available over port 4042.Īfter successfully connecting to an online editor server, the next dialog you will see is the login dialog were you have to put in your user name and the password you received from the online editor server administrator. You need to know the server address and port to be able to connect to it.
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The port does not matter for the offline editor.

By using the asset history, it's possible to revert an asset to a previous asset revision.Press the corresponding button in the toolbar to do so. Be polite and erase your undo history from time to time. As long as an entity is inside your undo history, you’ll still lock it. Undo/redo also works when using the online editor client.Entities locked by other users are visually marked by a colored square – move your mouse cursor over such a locked entity and in you’ll see the name of the user which currently has the lock on the entity in your status bar. No one else will be able to select and edit those locked entities. Inside the preferences dialog you’ll see your current user rights given to you by the online editor server administrator. You can set up user rights that can be used to limit what a user can do.Otherwise the online editor server will not be notified about any changes, other users will not see your changes and the work is for naught. Do only use the online editor client to work on data. When using the online editor client, NEVER manipulate data inside "em5game/data" directly.Every operation is automatically submitted to the online editor server which is responsible for the rest of the management. When working with the online editor client, you don't need to save your work.There are only a few differences in the offline and online editor client you need to know about:
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In case you joined a mod project for which someone else created and hosts an online editor server, you can skip the part about setting up a server.

While the online editor client is identical to the offline editor, you first have to create a server. The EMERGENCY 2017 online editor consists of two parts:
